This patch resolves a wide range of community-reported issues affecting gameplay, AI respawns, animations, rendering, and the UI. It also includes various technical fixes. You can find the full changelog below.
Changelog:
Gameplay changes
- Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.
- Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.
- When running the game for the first time, the default mode is now set to Warfare.
Gameplay fixes
- Fixed an issue that caused Vulture’s location to not sync properly on all servers
- Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith
- Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly
- Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers
- Fixed a rare bug where players might become immune to damage from their faction under specific circumstances
- Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player
- Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day
- Fixed an issue where hitting an enemy with a mortar blast created conflict zones
- Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise
- Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances
- Fixed an issue where recent enemy shots could be heard again after respawning
Animations
- Fixed the missing hand animation of putting on NVGs
- Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances
- Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances
- Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation
Rendering and visual fixes
- Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV
- Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma
- Fixed an issue where clothes were sometimes not rendered on NPC corpses
- Adjusted the brightness and clarity of holographic sights on various graphical presets
- Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings
World
- Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope
- Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances
- Adjusted the rotation speed of wind socks in Fort Narith
Technical fixes
- Various minor RAM usage and server performance optimizations
- Various crash fixes
- Disabled creating files in the Skalla folder to prevent related issues
- Optimized the audio compression quality to reduce RAM usage
- Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly
- Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity
- Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key
- Fixed uninitialized mesh materials to prevent related crashes
UI
- Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled
- Fixed the faction bonus window description to fit the text in all language variations
- Fixed a missing error message when multiple players try to use the same consumable item in a container
- Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync
- Fixed a minor UI issue when switching the bottom categories in the locker
- Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text
- Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen
- Added the information that a player is connected to a custom server to their info panel in the friends list
- Added a notification that some localization changes will take effect after restarting the client
- Added the option to select between a localized compass and an English NATO compass
- The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars
Custom servers
- Fixed an incorrect error message displayed when trying to join a full custom server
- Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character
- Fixed an issue where the Operator tag fails to apply after leaving a custom server
- Updated the custom server option for fully unlocked characters